animation portfolio
Animations I've created since around 2020 onwards.
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I specialise in CG blender animation; however, I also dabble in quite a lot in 2D, even now experimenting with and learning grease pencil.

Character animation
Character animations focusing on face motion and pantomime.
A short animation focusing on practising lip-sync and speech pantomime.
In this I am also practising my rotoscoping using Blender's grease pencil over my CG animation. By the end, I will hopefully have a smoothly animated, yet with clear line flicker, looking character, that uses my CG as a base, however is in the style of a sketch with a more hand drawn feel.
My newest animation; on the right are clips of the main character from said video to specifically show their pantomime. This was a tribute to a community member after having gone though a hard time, to help show support and a thankyou to what they have done! All credits listed at the end of the video.

My newest animation; on the right are clips of the main character from said video to specifically show their pantomime. This was a tribute to a community member after having gone though a hard time, to help show support and a thankyou to what they have done! All credits listed at the end of the video.
This is a selection of clips from my university short film "The Nebulous Forger", focusing on my character Nebula/Saros. This film was my first ever experiance with grease pencil, so going in vertuarly blind as to how it worked, I didnt use it to its ful potential, drawing over top of the final footage instead of drawing within the 3D space like I do now. This is something I've since learned, but doing this film helped teach me a lot about how it worked, its caveats, its benefits, and since doing this film, I've now fully moved over from my old 2D animation program (Fire alpaca) over to blender, which is properly suited for animation unluck the old program I used.
Another University mini-project; making a short looping gif for our portfolio over the Christmas holiday. Finally got around to uploading it here :3 ​ And no; I didn't use any physics thingies.... And yes, I did make myself suffer trying to animate every single individual blob of goop (°_o) But it turned out good in the end :D  Man I'm glad I enjoy animating physics from back when I used my old 3D software Mine-imator. ​ This was inspired by an original animation idea for them that I planned in collage when making the concept art for Quink in my collage FMP project, though I didn't go with it and went with the idea of them just sitting down on an island swinging his legs and this idea got scrapped. The original idea for this was to have him drawing, and then notice someone behind him and doing what he does here, though in this one I instead just did him playing with a blob of ink :) ​ It was a little bit annoying to animate with due to this model being originally made for VRChat, and thus the expressions aren't individual, so I can't move the eyelids separately from each other sadly, only together. Perhaps if I wanna make some more complex animations in the future, I'll make a proper animation version of this rig rather than using the game-optimised one with minimal facial controls. ​ Credits: - Character / design: NS!Ink (Not/non Sans Ink) - by me - Based off of Ink!Sans: by Comyet. - Model: From scratch by me. :D
This is a short character animation for a group project short film I created for university. This specific shot was them finally gaining the confidence to perform after having just gone though an anxious breakdown about their performance. This was meant to be one of the turning point shots of the film. Sadly the film was never properly finished, however being new at the time to blender, I was quite happy with how this turned out.


Other animations
​A work in progress shot from from a short film I created for my 2 min film University project.
This is a 20-second snippet of the whole 2-minute film, made in Blender using grease pencil.
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(Has audio)
This video was created for my collage FMP, where I was getting pre-existing characters, and re-designing them. I made character sheets of each design I made, then animated 1 gif for each character. Each gif was meant to loop, but due to time limits, I couldn't properly do my corrections and loop with dream's gif, since his was the last to be made and was very rushed. I chose to do these characters as I found the concept of taking a "Sans" character and making them their own monster instead of Sans a pretty cool concept! ​ Credits: ​Characters: (NS = Non-Sans) NS!Ink , NS!Error , NS!Fallen Dream , NS!Fallen Nightmare Original characters: - Ink!Sans : by Comyet - Error!Sans : by Crayon Queen/Loverofpiggies - Nightmare!Sans and Dream!Sans : by Joku
This was a simple "short film" made for my Uni as part of our Character Motivation project. For this project, we had to design a new character, and create a 30 second animation of them sitting at the start, (do something), standing up, (do something), and leaving through a door. This was my 2nd ever Blender animation :3 Thanks to my friend @SharpWind for showing me the ropes on how to use Blender's animation tools/systems! (I didn't learn any blender in my course, we were just allowed to use it if we already knew how to). As for the character in this; Libre: I designed her myself, but made her for my friend's UT Royal Guard oc, since she hadn't yet designed them and only knew they wanted her to be a robot; so I chose to design her for them and used her for my Character motivation project, as we had to design a character for the project, and making it for a friend means they won't go to waste after I'm done with my project ^-^ The rig/model, character design, background, and of course the animation, were all made by me :) Preferably I would have made the background based off of either Newhome or The Ruins, however, my tutors thought medieval stuff wouldn't fit with their "modern" robot aesthetic, so I just went for a generic modern city :ok_hand: Audio Credits: Some audio is from YouTube (such as one of the ambience layers, one wing flap, and one land sound), however, everything else is from SoundSnap.

Walk cycles
CG walks


Digital 2D walks


Traditional 2D walk


Animated gifs


An assortment of animated GIFs in many styles and subjects,







-Short film-
Straight Ahead
Straight ahead
A man finds himself lost in an unknown darkness. No people, no animals; only shadows, silhouettes and one long path, with a single sign labelled "Straight ahead".









